Handling input with GLFW
1.Setup Modern OpenGL with GLFW, GLEW and GLM in Codeblocks ...
Description:GLFW (OpenGL Frame Work) is used to create a window, and
receive mouse and keyboard input in a cross-platform way. We can use
freeglut as a alternative of GLFW .
2.OpenGL - Introduction
Description:Introduction. This guide will teach you the basics of using
OpenGL to develop modern graphics applications. There are a lot of other
guides on this topic, but there ...
3.Simple DirectMedia Layer - Wikipedia, the free encyclopedia
Description:SDL acts as a cross-platform wrapper, providing support for 2D
pixel operations, sound, file access, event handling, timing and
threading. It is often used to ...
4.Unofficial OpenGL Software Development Kit: Unofficial ...
Description:The Unofficial OpenGL Software Development Kit is a collection
of libraries and utilities that will help you get started working with
OpenGL. It provides a unified ...
5."Contacts Manager" mini project in C with source code ...
Description:Download Mini project in c,c++,c# ,OpenGL,GLUT,GLFW,windows
form application source code
6.graphics - Where to get OpenGL 2.0 for windows 7 64bit ...
Description:I've been looking for OpenGL version 2.0 or higher, but I
haven't found anything I could use so far. There is no download section on
the official website and google ...
7.Applications and libraries/GUI libraries - HaskellWiki
Description:05-02-2014 · 1 Maintained 1.1 High-level 1.1.1 Fudgets .
Fudgets is primarily a Graphical User Interface Toolkit for Haskell and
the X Windows system. Fudgets also ...
8.Related toolkits and APIs - OpenGL.org
Description:These toolkits are designed specifically around creating and
managing OpenGL windows. They also manage input, but little beyond that.
freeglut
9.Simple OpenGL Framework - CodeProject - The Code Project
Description:25-04-2012 · Introduction. GLW abstracts away windowing and
input in a friendlier, c-like, manner than what you see in standard Win32
API. Actually to use it you don ...
10.Learn OpenGL ES | Learn to develop stunning 3D graphics ...
Description:Adding support for emscripten. Adding support for emscripten
is just as easy. Let's first add the following to the top of main.c:
static void handle_input(); // ...
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